Now that the model is complete, I now move on to the Texturing stages. The first step is to UV Map the model so the texture applies correctly.
I select the faces I want to UV and use the Planar Projection in the axis they are facing, this gives me a UV layout that fits the outline of the geometry. This can then be scaled and placed on the UV Texture Space along with the other UVs ready for texturing.
Below is a snapshot of the UV layout and applied texture for reference.
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