Our final task for this project was to render two hi-res beauty shots from UDK at 1920x1080. By using the 'ghost' command and removing the inventory and HUD, it allowed me to get a clear screen to only capture the necessary models.
Shown here are the two beauty shots from UDK:
I'm glad with how these turned out. For a first attempt at a realistic vehicle, this was a challenging project but one that had taught me a great deal about gathering the right references to model from as well as various modelling techniques such as height map to normal map using the xNormal plugin to alpha mapping for decals. As well as this, I've also started to understand the technical aspects and requirements of UE3.


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