Friday, 28 February 2014

Low Poly Model

One next task was to convert the Blockout to a Low Poly model under 6000 Tris. I used the reference images to model the blockout then changed the layer type to "Template" in Maya and modeled the low poly on the wireframe of the blockout while using the reference images for detail on a second monitor.

It is interesting to picture which parts of the model need to be more detailed or viewed up close and assigning a reasonable amount of polys to those objects to present the detail to the player.

Below are some images of the wireframe and a perspective shot:







Below this is an image showing a wireframe layout of the model with History, Polycount and Outliner shown to display information for the model:



Tuesday, 11 February 2014

Blockout

After gathering reference images, we were tasked with creating a block out model. A simple, quick model that lays out the basic shapes and locations of the parts ready for modelling. Below are a Side and Perspective shot of the model.


The shapes are mostly cube or cylindrical and is to scale compared to the Unreal Man. The unreal man is 6ft tall. The vehicle is just under this at 11ft 7in.