Thursday, 30 January 2014

Reference Photos

Our assignment for 3D is to create, from reference, a construction vehicle and place it within a suitable scene following the given constraints of 6000 tris for the vehicle and 1000 for the scene however it must be optimised effectively. 
When texturing the vehicle, we may use as many maps as required however we may only have 1 texture using the 1024x1024 dimensions.
The scene is the same and must fit the style of the vehicle.
The model should then be brought into UDK with a shader network and collision attached which should all be able to run at 30FPS on the lab machines.
Finally, the render will show of the vehicle from a chosen angle within UDK.
 
Ringing around some places got us a visit at J.C.Balls Construction who allowed us to take reference shots of a Loader. While I took plenty of photos of various details, the photos below are the main reference shots that will be used in Maya as image planes.


Back View

Front View

Side View

And below are some closer shots of various details including the tire treads