When texturing the vehicle, we may use as many maps as required however we may only have 1 texture using the 1024x1024 dimensions.
The scene is the same and must fit the style of the vehicle.
The model should then be brought into UDK with a shader network and collision attached which should all be able to run at 30FPS on the lab machines.
Finally, the render will show of the vehicle from a chosen angle within UDK.
Ringing around some places got us a visit at J.C.Balls Construction who allowed us to take reference shots of a Loader. While I took plenty of photos of various details, the photos below are the main reference shots that will be used in Maya as image planes.
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| Back View |
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| Front View |
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| Side View
And below are some closer shots of various details including the tire treads
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